Curious, perseverant and creative, I am above all passionate about the video-ludic medium.
Great follower of RPGs, table or virtual, the worlds of the imagination fascinate me from an early age. I discovered the pleasure of the imagination with tales, then novels and later, video games. It was this last phase that led me, at 11, to create my first game with the now famous RPG Maker.
The passion has not left me since, and it is now on the Unreal Engine 4 that I experiment my concepts.
In constant learning, I strive, during my various professional experiences, to acquire the rigor, the autonomy and the working methods necessary to the job of Designer. Through multiple projects, learning to adapt to constraints and respect deadlines while developing my knowledge and technical skills.
I was able to work with developers, graphic designers and other designers in different teams, exploring different approaches to the Designer profession. I experimented with writing scripts, production documents, creating prototypes and creating new features and balancing them.
[svt-event title=”Juillet 2018 – Aujourd’hui” date=”” class=”svt-cd-green” ]
Magicats Builder – Dreamz Studio
Game Designer Assistant
Magicats Builder is a 2D platformer in sandbox with a desire to learn programming to the general public.
Creations of tutorial levels. Reflections on game mechanics news. Writing Technical Documents.
[svt-event title=”Octobre 2017 – Août 2018″ date=”” class=”svt-cd-green” ]
Alterity – Onitron Studio
Participation in the prototyping of the first game of the company Onitron Studio. AI programming of animals and drone. Integration of the animations of the main character. Development of some gameplay loops.
[svt-event title=”Octobre 2017 – Juin 2018″ date=”” class=”svt-cd-green” ]
Patient 0 – 3IS
School project on the Unreal Engine 4. Programming AI, gameplay and interface. Integration of characters and their animations. Project realized in partnership with Singapore’s Nanyang Polythechnic School